Need help on squad building

Discussion in 'Units & Squads' started by TimeMatter, Dec 27, 2017.

  1. TimeMatter

    TimeMatter Behemoth

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    i need a teams for everything I recently returned.
    The units I have:
    :fire:Avant, Glenn, Rengaku, Vargas, Rugahr, Azurai, malef, Alessa, Barion, Agina, Ludero
    :water:Stein, Camilla, Hugh, Azalea, Kitsu, Selena, Azami, Melord, Amu Yunos
    :earth:Hisui, Rozalia, Serge, Gyras, Lanza, Bjorn & Linlin, Lance
    :thunder:Rize, Fizz, Licht, Ewan, Zora, Cleria, Beiorg, Eze
    :light:Lara, Izuna, Zekt, Agress, Diastima, Elphelt, Reseus, Logi, Lilith
    :dark:Magress, Mifune, Elza, Kalon, Johan, Zeek, Mizo Dorte, Dirk Rezo, Haido
     
    Last edited: Dec 28, 2017
  2. Nekophysix

    Nekophysix Savior

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    Bjorn (Lead), Cleria, Izuna, Azurai, Stein
    Bjorn is a great leader cause of his LS and XP boost and since u don't have any unit with dmg mitigation eg regil, alan, lukroar
    Cleria is just a good unit for any squad with her BB boost on spark and HoT
    Izuna for Spark buff and HP to ATK conversion
    Azurai for Crit buff, Tri stat buff, and BB atk boost
    Johan for mitigation and BC buff and OD fill
    And now you just wait for Acyls opinion haha.
     
  3. Acyl

    Acyl

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    Not sure what to say to that, TBH. :p
    Several dmg mit leads here. Azurai LS for 10% always-on dmg mitigation, Cleria or Hisui for 20% dmg mitigation after 5k dmg. Technically also Beiorg, Alessa, etc. Admittedly Cleria/Hisui/etc don't play well with Alza Masta friend.
    This is true, but Johan has the shitty non-scaling type of OD fill, not the good type. Stein and Hisui are still possibilities for this slot, Johan isn't a must-have.

    @TimeMatter - there's a few ways you can go about this. Pros and cons to each approach. With this set of units I'd say it gets a little complicated since I don't see a super clean way to fit literally everything you want for all content into a build, some swaps may be necessary.

    MAIN SQUAD OPTION #1
    :thunder:Cleria, :thunder:Beiorg (or swap for Azurai), :water:Stein (or Hisui/Johan), :fire:Barion (or Agnia/Camilla/Izuna/Eze/Elza), :thunder:Zora (or Dirk Rezo, swap for Bjorn & Linlin)

    - LEAD FOR BOSS FIGHTS (trial/GGC): Cleria lead with Regil, Lukroar, Alan, Azurai, Jack-O', Alza Masta, Shida, etc. friend.
    - IF NEED CRIT NULL consider taking Hisui as squad lead. However Hisui is squishier than other units here as he has no self HP increase.
    - ALTERNATIVELY, bring Lara (WITH NO 50% DMG REDUCTION SP) in empty squad slot if need crit null (esp. if can remove Barion slot, i.e. w/regil/lukroar friend - see below.
    - for easier content that earns XP, run Bjorn & Linlin as lead
    - for raid/etc content where you need DPS lead and can't earn XP anyway, use Agnia/Izuna lead or something. Azurai/Barion lead is possible, but for regular raid you won't want crit. See below.
    - if using own Cleria/Azurai lead and friend is Regil/Lukroar, can take Barion out of squad if need extra space

    - Cleria slot is for LS, heals, sparks fill BB gauge, BB fill when squad damaged. If Stein/Johan/Camilla also in squad they can do BB fill when squad damaged on SBB, otherwise need Cleria BB for this.
    - Beiorg for stat buffs as Beiorg also carries 80% KO resistance UBB, which you want in a squad for boss fights - cast early as safety net. If doing easier content can bring Azurai for crit buffs, but DO NOT USE AZURAI or any other crit buffer for regular raid sphere material farming in RC5+ unless you're fully aware of issues with crit there (can fuck your drops).
    - if no Hisui in squad, SP Beiorg for def relative to atk. Can also alternate Azurai's BB/SBB for stat stack.
    - Stein/Hisui/Johan for 50% dmg reduction.
    - Barion for spark dmg buff as he also bundles BB atk, if there's no Azurai in squad. But other spark dmg buffer is possible.
    - Zora for ailment/debuffs as, well, ailment/debuffs are hard-required in some content. Optional in most stuff tho, just needed in SOME places,

    MAIN SQUAD OPTION #2
    :fire:Azurai, :water:Stein (or Johan), :earth:Bjorn & Linlin, :dark:Elza, (last slot depends)
    -
    this variant assumes Azurai LS for hard boss fights, if need crit null probably bring Lara in last slot
    - Elza should be SP'd for spark dmg buff, HP, sparks fill BB gauge - issue is this will need Omni+ SP on Elza
    - squad has crit baked in since Azurai is in squad, so squad will suck ass for raid RC5+ sphere mat farming
    - squad has no Beiorg for KO resistance unless Beiorg in last slot
    - squad may need to use Elza UBB for ailments, unless Zora or something in last slot

    FRONTIER HUNTER
    :fire:Barion (Lead) + :fire:Malef, :fire:Rugahr, :fire:Ludero, (last slot depends)

    - ideally use a second copy of Barion or Rugahr in last slot
    - SP Malef for element add

    ARENA
    - Fizz or Camilla for regular arena lead and colo atk, or possibly Lanza LS for ABP/CBP increase
    - Lanza for colo def
    - squad members: Azurai, Selena (w/Lexida sphere), Logi, Izuna
    - SP units where appropriate for KO resistance, e.g. Azurai, Selena, maybe Lanza[/QUOTE]
     
  4. TimeMatter

    TimeMatter Behemoth

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    [/QUOTE]
    I recently got:
    :water:Holia
    :earth:Freed
    :light:Ark, Solos
     
  5. Brimstone Emperor

    Brimstone Emperor

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    You'll probably get the most use out of :light:Solos as a mit since he can replace your :water:Stein/:earth:Hisui role. :water:Holia and :earth:Freed have similar kits (the main difference being Holia's heals to Freed's OD), both carrying the important Crit/EWD null buff. You can slot one of these in place of the :light:Lara that Acyl suggested to swap in for crit null. If by :light:Ark you mean OE, he is still a decent conditional mit LS, but as you have :thunder:Cleria, you won't be using him much for that. He is a 6-elements (SP) but there are units who do that job better. He can also Crit + Ele null (SP) but seeing as he won't add anything to your squad outside that, I wouldn't recommend him.

    Edit: Ouch dude
     
    Last edited: Jan 7, 2018
  6. TimeMatter

    TimeMatter Behemoth

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    Acyl would you agree with what Brimestone Emperor has to say???
     
  7. Acyl

    Acyl

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    Pretty much, yeah. Just one additional point:

    Holia carries 80% KO resistance UBB, similar to Beiorg and Bjorn & Linlin. This is a very good UBB to bring in a squad if you're fighting bosses - it's an extremely good safety net, can really save your ass. Thing is you only really need one unit in the squad with it, of course. This means Holia's usefulness may vary; if you've already got Beiorg or Bjorn & Linlin in a squad then it's less crucial to consider her, if you don't then, y'know, etc.

    It's a nice enough UBB that there's no harm in having multiple units raised that can do it.
     
  8. TimeMatter

    TimeMatter Behemoth

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    Got:
    :water:Zalts
    :earth:Baro
    :thunder:Jireid
    :dark:Ciardha
    (P.S. can you recommend a team for strategist zone?)
     
  9. Acyl

    Acyl

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    :water:Zalts - prob low priority, has OD fill, BB atk, lead skill is okay as a non-crit dmg lead, but you have options for these elsewhere. He's alright, just not standout.
    :earth:Baro - ailment cleanse unit with BB fill when squad damaged, some odd grab bag of optional support buffs. Not bad but not high profile.
    :thunder:Jireid - possibly useful - can do spark dmg buff+ailments in one slot, e.g. in standard build could be used for Barion slot without the need for Zora in last position vs. boss that requires ailments to kill (or where ailments are recommended), thus saving one squad space. Doesn't do stat debuff however (Zora would do both atk debuff and ailments together).
    :dark:Ciardha - strong arena/colo unit... and very strong arena/colo squad lead of course, but as a lead requires dark squad and you may not have enough dark arena units to justify it. Some people do use Ciardha's batch as a solo attacker in regular arena tho (apparently there is a point boost if your squad has empty slots).
     
  10. TimeMatter

    TimeMatter Behemoth

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    got recently:
    :dark:Zalvard
    :light:Linasera
    :thunder:Ragra, Razak
    :water:Divine Wolf
    :fire:Barbara
    :earth:Libera
     
  11. TimeMatter

    TimeMatter Behemoth

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    More:
    :dark:Linasera
    :thunder:Eleanor
    :fire:Kurewa & Kuraginn
     
  12. Acyl

    Acyl

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    :dark:Zalvard - Zalvard is another carrier of the 80% KO resistance UBB, similar to Holia and Beiorg. The issue with Zalvard is that he's a crit buff unit... and most of the time when you want KO resistance UBB, it's in content where crit does not matter... the exception may be Guild Raid, but an efficient enough guild won't need KO resistance UBB for that. Zalvard is a decent arena/colo unit, though, albeit he lacks ABP/CBP on lead skill.

    :light:Linasera - Linasera is a strong healer that includes crit null... the issue is you have Cleria, who is a strong healer with better lead skill (but no crit null), and Holia (who is probably slightly worse than Linasera, but has the 80% KO resistance UBB while Linasera does not).

    :thunder:Ragra, Razak - Ragra is a nuke unit who bundles in a lot of BB gauge buffs, most of which being relatively rare and so she is unlikely to clash with other gauge buffers in squad. Her chief drawback is low hit count (hence bad for spark count), but this may or may not be an issue. Razak is also a nuke unit, and in buff terms broadly similar to Zalts (OD + BB atk), though he seems to be better regarded by the community than Zalts. Some folks quite like Razak.

    :water:Divine Wolf - Evos to Isniel... primarily for water squads because he has mono water atk/def/rec. Can be used as a base atk/def/rec buffer and sparks fill gauge for a regular mixed ele squad, but you do have other options for this. Single target unit rather than AOE, fairly rare in this day and age. This is usually a drawback, though in boss fights it may not matter, in regular non-Guild raid it may be a mild advantage.

    :fire:Barbara - Spark dmg buffer and sort of weak kinda-nuker. Not bad but not very standout.

    :earth:Libera - def/rec buff, def/atk relative to rec, BB fill when dmg ... a fairly useful and versatile utility buff unit, but you do have other options for most things in her kit.

    :thunder:Eleanor - mitigator and arena/colo unit, though not that attractive as an arena/colo lead despite having ABP/CBP... does have fire/water/earth/thunder mit on LS, but no dark/light, and the fact rest of it is arena geared means you probably don't want her as a boss fight lead. Yeah, her lead skill is a complete clusterfuck. I mean, seriously, clusterfuck. She's an okay mitigator... what you need to get is that BB/SBB ele dmg reduction actually ISN'T that meaningful, but, well, if you don't need anything else from the mitigator slot, you could use her instead of Stein or Johan in certain builds.

    :fire:Kurewa & Kuraginn - ideally for fire/water squads... also good arena/colo squad member if SP for KO resistance. Kurewa/Kuraginn are good for a free giveaway unit, but they're still a free giveaway unit, so at best they're okay and not groundbreakingly super.
     
  13. TimeMatter

    TimeMatter Behemoth

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    So what would be the best unit in your opinion to use in boss fights for the ls skill
     
  14. Acyl

    Acyl

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    Same as I told you back in December... Cleria lead if you're using Regil, Alan, Jack-O', Lukroar, Azurai, Shida, etc. friends. Maybe Azurai lead if using Alza Masta friend. None of your new pulls really have good LS for boss fights.

    Boss battle LS meta is damage mitigation/reduction on lead. No dmg mitigation? Not a meta boss fight lead. That's just what it is.

    There are basically two kinds of LS dmg mitigation. The stronger kind does 20% dmg reduction after something happens (even if the 'something' is different, it's still the same kind, e.g. dmg reduction after 5k dmg is identical to dmg reduction after HC gathered). This is stronger. Problem is, we can't use two copies of this. Only one copy works, so if your own Cleria is lead (she's 20% type), you can't use another 20% type as friend.

    This is where Regil, Lukroar, Azurai type leads come in. These have 10 to 15% dmg reduction ... your Azurai is 10%, on the weaker end of the scale, hence why you go Cleria first and not Azurai. The thing is that, while weaker, this sort of dmg reduction is always on. Doesn't need to activate. And it stacks freely. Can use two copies of it... or more normally, you take one of these, then use a 20% type friend. Or in your case, use own Cleria lead, then use one of these as friend.

    Azurai lead is still an option for you though, because you may wanna use Alza Masta friends, and Alza is a 20% dmg LS type (he's actually both 20% and 10 to 15% type at the same time... but the main thing here is, the 20% part would still clash with Cleria, so...)

    Beiorg is also a 20% type lead, but you'd use Cleria rather than Beiorg lead probably. Eleanor and so on have versions of the 10-15% strength LS, but for example Eleanor does not reduce dmg from light and dark, so it's not full coverage like Azurai.
     
    Last edited: Feb 9, 2018
  15. TimeMatter

    TimeMatter Behemoth

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    I can’t seem to deal that much damage to bosses
    Can you tell me What spheres are there that helps me deal more dmg for B.B. attacks
     
  16. Acyl

    Acyl

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    First of all, maybe your damage is completely okay and you're just expecting too much. Bosses are big bags of stupidly high HP and the fights are meant to take damn long. That's just what it is. Second, we don't know exactly what you're doing in boss fights. Maybe you're trying to take crit/ele weakness units vs. trial or GGC boss which is crit resistant and ewd immune, so your buffs ain't doing jack shit.

    Third, if we're looking at actual sphering, the issue for boss battles is you need to balance survival sphering with other stuff, and the standard wisdom when it comes to boss fight sphering is geared towards staying alive and not doing damage. Case in point, you ask anyone what the basic sphere a player should be farming for boss battles, and they will, I guarantee you, mention 'oh, yeah, you can farm Beiorg's Armor from Raid'. Yes. Sure. Beiorg's Armor is for staying alive. Does basically jack shit for your damage output.

    Damage spheres per-se are the kind of thing we take for FH/crit squads, but that kind of sphering may not be compatible with survival sphering. Some is, there are high grade dmg output spheres that also include significant HP/def, but those are relatively rare and generally unique one-offs, usually from events (e.g. Jubilee Orb, Prosperous Phoenix Emblem, etc - or super high tier ones like Heaven's Edge). The common damage spheres that you can get a shitload of won't help survival. There's stuff like Pyre Essence Orb, Tidal Essence Orb, etc. from Guild Raid, one from each element, but this requires active participation in Guild Raid to afford them.
     
  17. TimeMatter

    TimeMatter Behemoth

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    i recently had gotten the snow hatsune miku
     
  18. Acyl

    Acyl

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    The new Miku is an extremely strong damage lead, e.g. for things like Frontier Hunter, crit, etc. squads. As a non-lead squad member she is a high damage unit with various damage buffs - this does include crit, which doesn't always work, but Miku has sufficient benefits that it's probably worth squeezing her into a build if there's room, even if crit doesn't work in that content. Unless it's things like RC5+ raid sphere mat farming where you specifically do NOT want crit in squad.

    With that said, she is a damage unit, and essentially just there to melt faces off, doing little for squad survival. Depending on squad setup, this may either be extremely valuable, or something you don't have room for. Damage is good, but all the damage in the world won't help you if you're fighting a hard boss, and your squad isn't durable enough to survive the boss' own attacks.
     

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