Need squad help.

Discussion in 'Units & Squads' started by ineedgoodunits, Oct 2, 2017.

  1. ineedgoodunits

    ineedgoodunits Guardian

    Server:
    Global
    Leader:
    Freed
    Level:
    121
    Hunter Rank:
    2
    Messages:
    1
    Im kinda back to this game and need good squads builds. I have these units:
    Mordlim
    Bestie
    Vern
    Quaid
    Hugh
    Selena
    Daze
    Stein
    Mariela
    Freed
    Ragra
    Griel
    Camilla
    Vaisal
    Ionia
    Felice
    Hisui
    Serge
    Raaga
    Glenn
    Mariletta
    Daris
    Rayla
    Asto
    Fizz
    Yunos
    Eleanor
    Divine Machine
    Lucy
    Natsu
    Cleria
    Rezo
    Lara
    Dranoel
    Rize
    Marlo
    Janice
    Reseus
    Zekuu
    Velma
    All are 7* except the free units such as Karl etc but im sure they are of no use due to their omnis

    Hope someone can make me a good squad thanks.
     
  2. Acyl

    Acyl

    Server:
    Global
    Friend ID:
    Just ask.
    Leader:
    Lukroar, Shion
    Messages:
    9,563
    MAIN SQUAD
    :thunder:Cleria, :earth:Mordlim, :thunder:Rize (or Marlo), :light:Ionia (or Hugh/Daze/Camilla/Vern/Dranoel), :light:Janice
    OR :thunder:Cleria, :earth:Mordlim, :earth:Dranoel (or Daze), :light:Janice, (choice of 1x unit)
    - SP enhance Mordlim at Omni for two turn duration on 50% dmg reduction
    - Mordlim does def relative to atk buff, this synergises with base def buff (which Mordlim herself can provide), but needs an atk buff for max value. You can get that from Rize/Marlo/etc (atk only), or bring a second unit that does atk/def/rec (Dranoel or Daze).
    - if using Dranoel or Ionia, Camilla, SP them so they can do spark dmg buff. If using Hugh/Daze/Vern, still SP them to strengthen spark dmg buff where applicable.
    - if friend unit does spark dmg buff (which is common), then you can remove the Ionia/Hugh/Camilla/etc slot from squad, but if the spark buffer is Dranoel/Daze you may wanna keep 'em in there for the stat buffs anyway.
    - Janice is brought primarily for her UBB, which grants 80% chance units don't die when killed (KO resistance), cast this early as a safety net. It is great for bosses but technically optional, can take this out if doing easier stuff.
    - use Mordlim BB (not SBB) if need ailment inflict, debuff, on bosses. Ionia can do this as well.
    - Use Cleria/Mordlim as squad lead for hard boss fights. For easier stuff like quest/raid/etc can switch to Ionia/Hugh/Vern lead. The second build may need to bring someone in last slot for lead skill for easier stuff.

    FRONTIER HUNTER
    - ideally this wants a crit lead, but I don't see one at a glance - also for FH squad building it's important to list not just what units you have, but how many of each, so it's kinda hard to help you out here. Broadly I'd say, eh, Quaid, Hugh, Rize, then ideally a second Rize, and something else. Maybe Hugh as lead if nothing else, I dunno.

    ARENA/COLO
    Regular arena, colo atk: :fire:Glenn (Lead) + :light:Janice, :dark:Zekuu, :water:Asto, (and another unit)
    Colo def: :light:Janice (Lead) + :fire:Glenn, :water:Asto, (and another couple units)
    - Zekuu and Asto lead skills also usable instead of Glenn
    - SP Glenn, Asto, for KO resistance

    OTHER UNITS
    - :light:Lucy and :fire:Natsu
    have really really REALLY good lead skills for mono light and mono fire squads, but you don't have enough usable light and fire units to make full squad builds using them.
     

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