New to Brave Exvious, would like some help.

Discussion in 'Final Fantasy: Brave Exvius' started by blahblahblah, Sep 27, 2016.

  1. blahblahblah

    blahblahblah

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    Hii. So I'm new to ffbe, and would love any tips, dos and don'ts, or anything in general to help me know more about the game. Also, does anyone have like a guide to the maze thing currently available? Any and all help is greatly appreciated !
     
  2. Henshen

    Henshen Karma Killer

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    -There isn't any low-level cost restrictions, so go crazy on bringing your best units!
    -An example starting squad would consist of a healer (ex. White Mage), a magic damage dealer (ex. Black Mage), two physical damage dealers (ex. Fighter), and a "free" slot (many tend to run a tanking class such as a knight, paladin, or monk here)
    -If you didn't pull a healer right off the bat, don't worry! Later on in the story, a free and highly competent healer will be given to you. (or you could reroll if you really wanted to)
    -Some dupes might be worth keeping depending on trust mastery. (build trust, get powerful abilities or equipment)
    -----------------------------

    For the maze, here's how it functions:

    -Every room, a single exit is randomly hidden behind three doors (no actual route, sorry)
    -Going through the exit completes the maze, so the goal is to not find it and instead go through as many rooms as possible.
    -You always have a 33% chance of finding the exit every room
    -Each room consists of a fight, an item node, and three doors, (save for the exit, which only has a fight that completes the run.)
    -Far enough into the maze, it'll go from three doors to two, (is likely the 'official' end of the maze)
    -three door exit always carries a metal gigantaur
    -two doors exits is where mini cactuar are sometimes found, granting star quartz and possibly even screamroot

    Maze rewards:
    -Evolution materials
    -Metal Cactuar (fuse to gain unit exp)
    -Gil Snapper (sell to gain Gil, the in-game currency)
    -Burst Pot (adds 100 exp to a unit's limit break)
    -Star Quartz (fat chocobo trading currency)
    -Screamroot (magic key material)
     
    Last edited: Sep 28, 2016
  3. Acyl

    Acyl

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    Just some random points in no particular order:

    In the long term you want a squad of 5* and 6* units. 6* rarity isn't available on Global yet, but will be relatively soon. A lot of units you get from the premium summon will be max 4*, unfortunately... though some of the 4* max units will get 5* in the future. It should be noted that, as @Henshen said, the free characters you get as part of the FFBE storyline are actually very decent - you eventually end up with a high quality healer, a full break debuff unit, and a katana user for attacking in the longer term.

    A lot of the truly amazing units in this game are really really really hard to get in summon - often they have 4* and 5* base rarity and the chances of pulling a unit with a 4* base rarity is poor, the chances of getting someone with 5* base rarity is...yeah, forget about it, unless you reroll a ton of accounts. An example is the recently released Lightning. She's the heroine of her FF game, she's a beast of a character in-game... and she's rare as fuck. Enough that actually managing to summon one is worth bragging rights for sheer luck. With that said you can very easily get by with 3* base rarity units which go to 5* and 6* eventually, so don't sweat it if you don't get anything super-duper rare. Many of the 3* base units are also extremely solid.

    Aside from the unit itself, you may wish to consider the stuff they get as Trust Mastery reward. Every time you take a character into a quest or dungeon or whatever there's a chance they'll get Trust Mastery level up. When this is max you get a piece of equipment, an equippable ability, etc. A lot of the best stuff in the game is TM reward - which is why many people legitly argue that for all her good qualities, Lightning actually isn't the best pull in the current rate-up summon, it's Ludmilla for her Dualcast TM. Because Dualcast is insanely good as an equippable ability, lets you cast two abilities/spells in the same turn. Now, of course deliberately grinding TMs out is a bit of a pain, but they will go up gradually over time even if you just play normally.

    Note that since you get a TM increase for fusing duplicates, you can get a lot of TM rewards from the free 'standard summon' that uses friend points as currency. FP units in this game are effectively pointless in serious battle, but their TM rewards can potentially be useful. You can also use squads of FP units with maxed TM bar to do item drop farming, as the max trust also gives you bonus drops.

    In exploration maps and so on in this game you will encounter locked chests, which are to be opened with Magic Keys. The keys are purchasable for premium currency or can be crafted (but the crafting mats are very rare). However, you don't need to open every single locked box you encounter, the stuff in box X at location Y is always fixed, so check online to see if the stuff in that box is actually worth your key.

    The game has Vortex of Desires in the Farplane, which is akin to the vortex in Brave Frontier or similar daily dungeons in other games - you can level up units there, grind crafting and awakening (evolution) materials, etc. Unlike other games you decide what kind of dungeon to open each day, you get one free dungeon activation (and it stays open for the whole day). The fastest way to level up characters is to have them be solo in a party, do Vortex of Experience Adv level, and pick a strong friend (or stranger) to clear the vortex for you. For awakening materials, you want to run Int level of the awakening vortex more than Adv, as in practice you will need (and get) more of certain materials from Int.
     
    Last edited: Sep 28, 2016
  4. blahblahblah

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    Is limit breaking the same as imping? And when is best to summon? And also thanks for the very useful information!
     
  5. blahblahblah

    blahblahblah

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    What about ablities ? I notice they start at lvl 1, how do i max them? And Thanks so much for the help and easy to understand guide!
     
  6. Henshen

    Henshen Karma Killer

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    Asking similar questions there, so I'll explain.

    -Those "abilities" in this quote are, in fact, called Limit Breaks. (special abilities that can only be used when the unit's red bar is filled)
    -A unit gains some ability exp every time he/she use a Limit Break.
    -Burst Pots grant 100 exp to the unit's ability
    -The amount of exp required to level one increases as the unit awakens/evolves
    -Unlike Brave Frontier, the current level carries over evolutions

    I wouldn't worry too much about leveling them though, as it only grants relatively minor boosts that aren't really noticeable for a good majority of units.
    -------------
    As for when it's best to summon, I'd recommend waiting for rateups on certain units once you have a stable squad going. (@Sustainer can probably give you more info about that than I can.)
     
  7. Acyl

    Acyl

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    There is some potential for confusion here, because "limit break" means something specific for Final Fantasy games, but the exact same phrase, "limit break", is often used by mobile phone RPGs to mean something else completely.

    In Final Fantasy games, Limit Break refers to a unit's special move or unique powerful attack. It's the big move they can do once they fill up a certain meter/bar in combat. This is what the term 'Limit Break' means for FFBE, it is basically like a Brave Burst or SBB in Brave Frontier.

    Please note that in FFBE, the limit breaks aren't actually that strong vs. your regular attacks, spells, abilities, etc. You can increase the level/rank of the limit breaks, but don't worry too much about it. Unlike Brave Frontier, where it is very important to max out your BB, unlock SBB, unlock UBB... you don't really need to heavily invest or grind ranks for your limit breaks.

    In other mobile phone or gatcha summon RPGs, the term 'limit break' often refers to fusing/combining multiple or duplicate copies of a particular unit/character together, in order to strengthen one copy of the character. This usually allows the strengthened character to reach a higher level. However, FFBE does not have this sort of system. Brave Frontier doesn't do this either (though BF does have stat imps and so on).

    In FFBE, fusing/enhancing duplicate copies of a unit together will only increase the Trust Mastery. That's essentially it.

    FFBE does not have an equivalent to Brave Frontier's imp system. You don't permanently increase stats that way, you equip gear or passive abilities to get stat boosts.

    You do not need to 'level up' a unit's active abilities and spells, they do not get stronger. You unlock stuff for a character as they level up normally, once a spell's unlocked, it's unlocked. That's it. Though if you evolve/awaken a character from... say, 4* to 5*, then you need to level them up again since their level is reset to 1 when they go from 4* level max to 5* level 1, and that means you'd also be unlocking their spells and stuff again.
     
  8. Sustainer

    Sustainer The Engineer Moderator

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    I'd have quit the game if they did this (Limit breaking to increase unit level caps)..

    FFBE does have a similar mechanic to imps as well - there are stat pots for various stats and increasing them. Not rare gacha based fortunately.
     
  9. Acyl

    Acyl

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    I was not aware of this - I assume that's a JP FFBE feature that hasn't hit global yet, or the items are still sufficiently rare in global that I simply haven't taken note of them. Thank you very much for the correction, Sustainer!
     
  10. Sustainer

    Sustainer The Engineer Moderator

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    I think it is a future update, they are not available at the moment.
     

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