POTK GUIDE

Discussion in 'Phantom of the Kill' started by oppai, Dec 18, 2015.

  1. oppai

    oppai

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    This is not mine (credits go to person who actually did it, im just passing it around)

    Table of Content:
    1. Unit Type
    2. Status Details
    3. Unit Growth Rate
    4. Friendship
    5. Fusion
    6. Evolution
    7. Enhancement
    8. Reincarnation

    ==========================================================

    1. UNIT TYPE:
    • Balance Type(王姫型): Increased luck
    • Vitality Type(命姫型): Increased HP, decreased speed and agility
    • Force Type(攻姫型): Increased strength, decreased guard
    • Magic Type(魔姫型): Increased magic, decreased spirit
    • Guard Type(守姫型): Increased guard and spirit, decreased speed and agility
    • Dexterity Type(匠姫型): Increased speed and agility, decreased guard and spirit
    *Best unit type:
    • Normal Quest: Dexterity > Balance > Vitality > Force/Guard/Magic
    • Hard Quest: Balance > Dexterity > Guard > Vitality > Force/Magic
    • PvP: Dexterity > Balance > Vitality > Force/Guard/Magic
      * Based on my opinion

      Tips:
      Normal Quest is quest where the enemies have average power a bit lower than your squad's average power. Enemies' attacks can be avoided easily by high evasion units. it's unnecessary to tank damage. First attack is meant to one hit kill enemy.

      Hard Quest is quest where the enemies have average power same or higher than your squad's average power. Enemies' attacks still can be avoided with weapon triangle ( Axe > Lance, Lance > Sword, Sword > Axe), but mostly have decent amount accuracy to hit your unit with painful damage. Most event bosses have very painful neutral hit (Weapon Triangle is useless) that have 40-90% accuracy even if your unit is maxed dexterity unit. It's recommended to have tank unit with good defense (magical and physical) & attack and Dexterity type of healer. Without good damage you can't win the battle as there are many healer eldritches on hard quest or boss stage event quest.

      PvP is player versus player. Most of high rank players use Dexterity units that have very high speed and agility as their arena squad, thus you need high accuracy to be able to land a hit to their units. Force/Magic/Vitality unit type are the worst for PvP.
    ---------------------------------------------------------------------------------------------
    2. STATUS DETAILS:

    Basic Status:
    • HP: Health Point
    • Str(): Strength
    • Mgc(): Magic
    • Grd(): Guard
    • Spr(): Spirit
    • Spd(): Speed
    • Agi(): Agility
    • Lck(): Luck
    Combat Status:
    • Physical Attack (PAtk / 物攻): Str + Weapon PAtk + Weapon Proficiency + Skill
    • Magic Attack (MAtk / 魔攻): Mgc + Weapon MAtk + Weapon Proficiency+ Skill
    • Physical Defense (PDef / 防御): Grd + Shield PDef + Skill
    • Magic Defense (MDef / 魔防): Spr + Shield MDef + Skill
    • Accuracy (Acc / 命中): Weapon Accuracy + 1.5xAgi + 0.5xLck + Skill
    • Evasion (Eva / 回避): 1.5xSpd + 0.5xLck + Weapon Evasion + Skill
    • Critical (Crit / 必殺): 0.5xAgi + Weapon Crit + Skill
    • Power(戦闘力): HP + PAtk + MAtk + PDef + MDef + 0.5xAcc + 0.5xCrit + 0.5xEva
    ---------------------------------------------------------------------------------------------

    3. UNIT GROWTH RATE:
    • Godly: > 4.1 points up average for each level up. (This isLegendary)
    • Best: 3.75 - 4 points up average for each level up. (This is very rare)
    • Great:3.5-3.75 points up average for each level up. (This is rare)
    • Good: 3.0 - 3.5 points up average for each level up. (This is uncommon)
    • Normal: 2.5 - 3.0 points up average for each level up. (This is common)
    • Bad: 2.0 - 2.5 points up average for each level up. (This is common)
    • Trash: < 2.0 points up average for each level up. (This is uncommon)
      (any single stat can go up only by +1 on per level up)
      Tips:
      You can measure your unit growth rate by comparing the unit's Level 1 total basic stats and Level x total basic stats (calculate the total basic stat at level 1, and at Level x, the total basic stats at level x is subtracted by the total basic stats at level 1, the result is divided by x - 1). Most accurate is comparing the stats at level 1 and at max level. You can find your unit's level 1 basic stats at reincarnation.


      A way to Increase your growth rate is to equip your unit with マナシード which is not available in Global current update. マナシード onlyincrease growth rate, stats caps remain the same. How does マナシード works? it will increase points you got when you level up as shown in this link
      http://gamewith.jp.edgesuite.net/img/ecd91cab2de113aed1fc485f1750e22c.jpg
      The orange points up indicates the effect of マナシード
      It works by increasing the percentage how much point of certain stats will increase every level up by 15%. So if you have a dexterity unit with percentage of agi points up per level is 60%, by equiping 速のマナシード it will become 75% points up per level.
    ---------------------------------------------------------------------------------------------

    4. FRIENDSHIP

    • Friendship increases stats between units when Duel Support effects have been triggered (Attacking an enemy or Enduring an attack while there's an ally beside your unit)

    • Friendship levels go up when you clear a stage with different units. (Each Prince/Princess has different affection to different Princes/Princesses)

    • Friendship levels go up when Duel Support effects have been triggered.

    • Friendship levels go down when the unit get KO'ed after Duel Support effects have been triggered.
    *Duel Support Effects:

    • Level 1: Accuracy +10
    • Level 2: Accuracy & Evasion + 10
    • Level 3: Accuracy, Evasion & Critical Evasion + 10
    • Level 4: Accuracy, Evasion, Critical Evasion & Critical + 10
    • Level 5: Accuracy + 15, Evasion, Critical Evasion & Critical + 10
      *Value increases more if the unit is side by side with 2 or more allies, maximum value increased is 20 for each stat.
    ---------------------------------------------------------------------------------------------

    5. FUSION
    • Fusion will grant bonus stats to the unit. Each unit will increase certain stats (1★ = 1 stat, 2★ = 2 stats, up to 4 stats).
    • Bonus stats from fusion will be shown as Green bar (Still can be upgraded) or Brighter Blue bar (Has reach the limit)
      http://imgur.com/nxMPBqw
      note: the white bar is enhancement bonus stats.

    • Fusion material's rarity determines the success rate of the Fusion: 5% for each 1★, 10% for each 2★, 50% for each 3★, and 100% for 4★ 5★ and 6★ units.

    • Fusing a duplicate (Same class and rarity) will increase luck andtrigger a limit break.
      http://imgur.com/MXr0Dar

    • Fusing a unit with one that has the same skill will have a chance to level up the skill.
      http://imgur.com/5zmLUql

    • A failed fusion will give half of the possible stats increase rounded up.
      http://gamewith.jp.edgesuite.net/img/661e4756e67d02ebae2102f70c6ccac4.jpg

    • The cost of fusing a unit increases with each attempt.

    • Fusing with materials 3* or above will give the corresponding Rare medals as you would get when releasing them
    Tips:
    You need at least 10 duplicates if you want to max limit break a unit (with potential 5★ or 6★ form) from their 3★ form.

    You need at least 4 duplicates to max limit break a 4★ unit or 5★ unit.

    If you have duplicates less than 5, focus to limit break them at their highest evolution, especially the premium unit. Because it's harder to get duplicates from Lazuli summon than mana point summon.

    Don't fail to fuse too much as the cost will increase higher, try to use a 3★ unit as materials and 4 dollies, so you can get 70% success rate, or a 4★ unit to get 100% success rate of fusion.
    ---------------------------------------------------------------------------------------------

    6. EVOLUTION

    • Evolution will increase the rarity, advanced the unit's class and increase max level of a unit.
      http://imgur.com/hl6qFd6

    • Evolution will reset ALL of your unit's status (Level, Basic stats, Bonus stats, Limit Break, Growth Rate[Will be changed to random]) except Skill levels, Friendship levels and Gear proficiency. Limit break won't reset if you evolve 5★ to 6★ unit.

    • Evolution also adds bonus stats: one tenth of your current stats (rounded up) will be added to your stats after you evolve.

      Tips:
      A unit can be evolved once or more.
      White stars mean the most basic class in the unit's occupation. Gold stars mean veteran class of the unit's occupation. Pink/Purple stars mean expert class of the unit's occupation.
      http://imgur.com/hl6qFd6
      http://imgur.com/AoAxyWB

      If you evolve a white stars (basic class), they will turn into gold stars (veteran class). If you evolve gold stars, they will turn into purple/pink stars (expert class). Advanced class units can still be evolved, but not all of them can.

      Some of the units are dormant at their veteran class. (Can't be evolved anymore or their expert classes are not updated yet)

      You can look at your unit's class evolution, status details, and biodata at Archives (Go to Home, Click menu, click Archives, click Unit Archives)
    ---------------------------------------------------------------------------------------------

    7. ENHANCEMENT*

    • Enhancement increase your unit's stats (Even if it has reach the stats cap)

    • Enhancement can be done in limited times.
      http://imgur.com/XsICVTD

    • Every duplicate you fuse, can enhance a unit 2 times more. Maximum times you can enhance your unit is 12 times for 6★ unit, 10 times for 5★ unit, 8 times for 4★ unit.

    • Enhancement material unit can be bought in Colosseum medal shop. The cost varies between 5 Medals to 20 Medals.

    • Bonus stats from enhancement will be shown as white bar
      http://imgur.com/nxMPBqw

      *Enhancement is still not available in Global version
    ---------------------------------------------------------------------------------------------

    8. REINCARNATION

    • Reset your unit's level and stats as rarity and the Bonus Upgrades (Skills learned, Skills level, Gear proficiency, and bonus stats from fusion and evolution) remain unchanged.

    • Reincarnation will change your unit's growth rate randomly. (Could be better growth rate than before or worse).

    • Reincarnation unit material is available at rare medal shop at later update at 200 rare medals cost.

    NOTE: EASY WAY TO LEVEL UP YOUR UNITS IS TO LET THEM SOLO METAL GARDEN WITH A STRONG FRIEND UNIT (or just by your unit) THIS WILL GIVE A LOT OF EXP TO ONE UNIT
     
    Last edited: Dec 20, 2015
    Lil_Dreåm, mturf and Edwire like this.
  2. Sustainer

    Sustainer The Engineer Moderator

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    Something else to add to the above.

    It seems when you fuse, you get the same # of rare medals as when you release something (for 3*+)
     
    oppai likes this.
  3. oppai

    oppai

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    Added :D
     
  4. oppai

    oppai

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    and heads up even 100% chance can fail...
    Fused 3 4* on a 5* unit, (obviously the success rate should be well over 100%) but it failed.... REALLY FUJI REALLY ._.
     
  5. oppai

    oppai

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    @Sustainer i found a Pokedex of potk JP
    http://pok.mozest.org/unit/
    google translate works well enough and its has plenty of other features as well :D
    Newsflash all my units have crappy growth rate ._.
     
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  6. Martin541

    Martin541 Nomos

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    So are there any 3-4 star units that we should keep? Not sure about all of my F Mitums, Aymur, and Labryses. Could you name all the future 5 star units so I don't throw them out by accident? Like the current 3 star ones that have no 5 star.
     
  7. oppai

    oppai

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    Just dont throw out any unit from the Lazuli summon, you can safely fuse/release units from the mana summon
     
  8. Vincent Le

    Vincent Le

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    Btw does anyone know which weapon types are the best for pve and pvp? I hear some characters with spears and axe have skills that ignore def what about sword units?
     
  9. oppai

    oppai

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    those are weapon skills. Some weapons have added bonuses against specific unit types.
    Due to the number of weapons out there it would be hard to state them all, You can ask @Fluffles since he has most of them :D
     
  10. Threndsa

    Threndsa

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    Does evolving change the units growth rate. I have a Masamune that is only getting 1 stat point per level...but she's 5* capable so I don't want to toss her aside.
     
  11. Leonhart

    Leonhart

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    It is.
     
  12. Threndsa

    Threndsa

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    -_- shoulda kept reading. Thanks
     
  13. Ryudo

    Ryudo Master

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    Personally I have a Parashu that can only go to 4* max, but she's super awesome. Worth keeping around imo because of both her survivability and great offense.
     
  14. oppai

    oppai

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    4* units are really good imo, i have a bunch of 4* that plan on raising/maxing
     
  15. Threndsa

    Threndsa

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    I have a 4* max Mitum Horseback Paladin that's a total beast. Its yellow star so I assume if their system means anything she might get a 5* eventually but I don't know.

    With level ups being random a well rolled 4* unit could be viable for a very long time.
     
  16. Sustainer

    Sustainer The Engineer Moderator

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    http://phankill.gamewith.jp/article/show/7965

    Doesn't look like she will get 5* anytime soon - while the site is Japanese, chrome translate does a serviceable job. I've been using the above list to figure out what is worthwhile.
     
  17. Edwire

    Edwire Warlord

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    A question, I read somewhere that it's better to start from 3* and get max stat bonus from fuse before evolving, is this true? How much is the stat difference?
    I got (F) 3* Laevateinn, should I raise her to replace the 5* from bonus?
     
  18. Threndsa

    Threndsa

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    You get 1/10 of your stats transferred over upon evolution. so going from 3-5 DOES give you more stats but since this is such a low numbers game the difference is going to be small.

    That being said you are going to want to limit break the unit at some point anyway so you will, eventually, want to raise the 3* it's just a matter of doing it now or later then picking the best unit. Whichever unit has the better type and growth rate should be the one you stick with. Over the course of the 20 additional levels if you max LB the better growth rate could very well provide more stats than the evo bonus gives.
     
  19. RayTheSequel

    RayTheSequel Titan

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    Is this game worth the download?

    Sent from my SAMSUNG-SM-N910A using Tapatalk
     
  20. Sustainer

    Sustainer The Engineer Moderator

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    @oppai and I have observed a 50 pwr difference from one evolved from 3* -> 5* to a straight pull @ 5*.
     

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