Unit Guide Quaid: Why He Is One Of The Best Units

Discussion in 'Guides' started by Latch, Jul 29, 2015.

  1. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    TL;DR Quaid Equipped with Sky Harbinger and Fallacy Orb will hold his own against the newer units. He does not clash with the trend of adding 42 different abilities to one unit and stays in his lane with element buffs. These set ups ensure his stats will hold up in harder content.

    Shida Disclaimer: Since his 7* is coming most will argue slot efficiency, however until we get his stats and buffs for the 7* form it is hard to determine how much "better" he will be in comparison to Quaid.


    First off I have been hyped for Keido long before he came to JP

    Quaid already brings a lot to the table in a squad provding element buffs, average hit AOE SBB and amazing UBB
    Not to mention his great LS for arena.
    Here I am showing his max potential to bring him up to compete at the "newer 7*" batches level while still supporting the squad.

    I am making this guide so players will understand how versatile and useful he is even in comparison to the upcoming batches.

    :earth:Quaid ES:
    Higher ATK+ DEF+ REC+ w/ Lower HP Left (150% - 0% Buff)

    This means below 50% HP he will have a 75% - 150% buff depending on how low his HP is

    List of Spheres:
    Sky Harbinger :statboost:
    30% boost to Atk and max HP & boosts Atk when HP high, lowers Atk when HP low
    Boosts Atk by 2% per 1% HP remaining, lowers Atk by 1% per 2% HP lost

    At 100% HP 150% ATK buff, at 50%HP a 75% ATK buff and at 1%HP a 0% ATK Buff
    This works in reverse of his ES so he will always have at least a 75% permanent boost


    Spirit Tiara :statboost:
    Boosts Atk, Def, Rec when HP is over 50% & slightly recovers HP and BB gauge when attacked
    75% boost to Atk, Def and Rec when HP is over 50%, recovers 10~20% damage and fills 1~3 BC when attacked

    This also works in reverse of his ES meaning he will always have at least a 75% boost

    Fallacy Orb :recboost:
    Recovers HP each turn, adds chance of HP recovery when damaged & 15% boost to Atk, Def, Rec and max HP
    Heals (1500~2000 + 10% Rec) HP each turn. 40% chance to recover 20% damage taken.

    Here we see the sphere combos that are pretty straight forward.
    There are players that believe these combos are not as effective as Buffer Jewel(35% all)/secondary

    Mitigation/Healing with Tiara/Fallacy
    Its not recovering 20% HP of Quaids its recovering 20% of damage received meaning it is 20% mitigation
    If he recovers 20% of damage that means he is only receiving 80% of the intended damage.
    Albeit this is not TRUE mitigation since the healing takes place after damage calculation but the net HP loss is 20% less after the healing takes place.

    Now it is about to get mathy.

    :earth:Quaid 7* Maxed Lord Stats (imped) will be used as an example. Numbers to the right of the / are below 50% HP
    HP 7641
    ATK 2850/4987
    DEF 2850/4987
    REC 2475/4331

    With Buffer Jewel/Fallacy
    HP 11461
    ATK 4276/6413
    DEF 4276/6413
    REC 3712/5568

    With Spirit Tiara/Fallacy
    HP 8787
    ATK 5414/5414
    DEF 5414/5414
    REC 4702/4702

    With Sky Harbinger/Fallacy
    HP 11079
    ATK 9835/5842
    DEF 3278/5414
    REC 2846/4702

    Now at first glance most of you would go with the Buffer Jewel/Fallacy combo because of the stat boosts from the sphere (35% all)

    However if you take into consideration of the Spirit Tiara/Fallacy combo you have a high chance to heal 20% of all damage received making it an effective mitigation.

    With the Sky/Fallacy combo you have more (a lot more) ATK and a reduced chance at 20% miti/heal but the sphere itself adds 30% HP making him tanky-er.

    In Conclusion:

    Buffer Jewel is more consistent in stats however think about how often he will ACTUALLY be below 50% HP

    IMO Adding any other spheres to Quaid than Sky/Tiara with Fallacy is wasted potential

    In this meta with HC and healing (and the spheres healing) he will most likely stay above 50% and benefit more from Spirit or Sky combos.

    >Latch Hype<

    As always be sure to test him out with those combos yourself to see what fits best in your squad. This is here to show that %All spheres are not always the best choice for some units who would benefit more from other spheres that sync well with a LS or ES.
     
    Last edited: Aug 17, 2015
  2. DownWithTheRest

    DownWithTheRest Suppressor

    Server:
    Global
    Leader:
    Ensa/Nyami/Eze/Zeruiah/Sirius
    Level:
    Higher then 1, lower then 999
    Hunter Rank:
    37
    Raid Class:
    RC 6
    Currently Playing:
    Brave Frontier(Global+JP), League of Legends
    Messages:
    1,614
    Latch pls.
     
    Priya likes this.
  3. roy3x

    roy3x Skywalker

    Server:
    Global
    Friend ID:
    4792098526
    Leader:
    Vesti
    Level:
    249
    Hunter Rank:
    40
    Raid Class:
    RC 5
    Currently Playing:
    Brave Frontier, FFRK
    Messages:
    1,235
    Consistency has its merits.

    Thinking about how often he will actually be below 50% hp? Are you counting on your quaid only getting peewee hits and not the game ending ones? What is this 20% mitigation/heal. Mitigation is the prevention of damage, not recovery, and the only part i see about it on the Spirit Tiara is the 75% def that turns off below 50% when its actually important. The spirit tiara also lacks hp, giving your quaid less to work with, and if you argue that you are recovering hp anyway, in the event of a big hit or even one that will leave him at 1 hp it will only recover 10-20% of quaids hp which is lower than the total hp you are recieving from a buffer jewel.

    For overall survival the buffer jewel will offer more than the spirit tiara. Even if paired with fallacy orb, the more hp quaid has the more chances it has to proc.
     
  4. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    its not recovering 20% HP of quaids its recovering 20% of damage received meaning it is 20% mitigation
    if he recovers 20% of damage that means he is only receiving 80% of the intended damage
     
  5. roy3x

    roy3x Skywalker

    Server:
    Global
    Friend ID:
    4792098526
    Leader:
    Vesti
    Level:
    249
    Hunter Rank:
    40
    Raid Class:
    RC 5
    Currently Playing:
    Brave Frontier, FFRK
    Messages:
    1,235
    See here, 20% of quaids hp is the max he can recover with it. Any more damage taken and he is dead.

    Edit. Also that is not mitigation -.- that is recovery/healing.

    Editedit: Make that 19.9999% hp :l gotta leave 1 hp for tiara.
     
  6. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    you're still not getting it...
     
  7. roy3x

    roy3x Skywalker

    Server:
    Global
    Friend ID:
    4792098526
    Leader:
    Vesti
    Level:
    249
    Hunter Rank:
    40
    Raid Class:
    RC 5
    Currently Playing:
    Brave Frontier, FFRK
    Messages:
    1,235
    Touche... Lets just leave it as a difference of opinions :p
     
    Vieteran likes this.
  8. Mizuru

    Mizuru Celestial

    Server:
    Global
    Friend ID:
    5581366004
    Leader:
    Zenia Waifu and Tridon
    Level:
    195+
    Hunter Rank:
    12
    Raid Class:
    RC 5
    Currently Playing:
    Brave Frontier
    Messages:
    446
    That's right. Diferent from star helm and feeva skill the sphere doesn't ''mitigate'' if you is one shoted.

    But Tiara is a great sphere on Alpha/Zerofalgar/Rubeus since they HP is higher than the average
     
  9. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    so many confused players
    if the unit is dead then of course it wont work
    it mitigates based on end damage calculation
     
  10. roy3x

    roy3x Skywalker

    Server:
    Global
    Friend ID:
    4792098526
    Leader:
    Vesti
    Level:
    249
    Hunter Rank:
    40
    Raid Class:
    RC 5
    Currently Playing:
    Brave Frontier, FFRK
    Messages:
    1,235
    Latch I do not like how you use the word mitigate and give it a different meaning :p
     
  11. Wrecker

    Wrecker Aether

    Server:
    Global
    Friend ID:
    just ask
    Leader:
    Nyami
    Level:
    233
    Hunter Rank:
    25
    Raid Class:
    RC 6
    Currently Playing:
    Bloodline, Clash of Clans, Clash Royale, Bloons TD
    Messages:
    176
    Wait for shida the new quaid
     
  12. Heaven's Bow Loch

    Heaven's Bow Loch Knight

    Server:
    Global
    Leader:
    Sirius Black
    Level:
    186
    Hunter Rank:
    9
    Raid Class:
    RC 5
    Currently Playing:
    SSB4
    Messages:
    1,011
    WHAT!?!? LATCH ACTUALLY DOESN'T HAVE A UNIT!!?? jk, anyways, how can I get a spirit tiara and fallacy orb? my quaid's breaker (not fully imped)
     
  13. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    spirit tiara is sef/kkr GGC and fallacy is seria trial
     
  14. Heaven's Bow Loch

    Heaven's Bow Loch Knight

    Server:
    Global
    Leader:
    Sirius Black
    Level:
    186
    Hunter Rank:
    9
    Raid Class:
    RC 5
    Currently Playing:
    SSB4
    Messages:
    1,011
    dammit, no chance of getting those
     
  15. Latch

    Latch Almighty

    Server:
    Global
    Friend ID:
    0926753172
    Leader:
    Ensa, Vern, Krantz, Zelnite, Ciara, Adriesta
    Level:
    260
    Hunter Rank:
    33
    Raid Class:
    RC 6
    Currently Playing:
    Halo TLOZ Tales Series Dark Souls Pokemon
    Messages:
    242
    zeru pls
     
  16. Belurion

    Belurion Hephaestus

    Server:
    Global
    Friend ID:
    9221833706
    Leader:
    Absolute Zero Vern
    Level:
    296
    Hunter Rank:
    18
    Raid Class:
    RC 6
    Messages:
    36
    Okay.
    I get where you're coming from with the 20% healing making the sphere valid.
    However I would rather take 35% all stats (or any sphere with 30% to health and attack+added effects or even a Malice jewel) over the 20% because as already stated
    99.99% of the time, 30-35% more health will be better than a 20% damage taken recovery, -after- the damage has been taken.
    But lets pretend for a second here.
    Using your stats for Quaid gives us 8747 health with Tiara and 11461 with buffer (both use fallacy obviously)
    Even rounding up to 9000 gives Quaid the possibility of healing back 1800 health and thats only if he gets knocked down to sub 100 health as any more damage taken would kill him.

    With Buffer he has more health than his total with the Tiara (rounded up) and the maximum that could be healed back on damage combined.
    Now I can see the other benefits that you've mentioned however while Tiara does have a smaller spread of min to max damage based on health for his ES which is nice, buffer while having a lower bottom end also has a higher top end damage output.

    So when you compare the two, unless you need a certain threshold of damage and don't need as much health then yes, Tiara does have it's appeal.

    But if you're able to "risk" lower end damage but have higher top end and need more health (which is sorely needed for a lot of stuff) then stick with buffer jewel or any sphere really that gives at least 30% atk/hp and don't rely on a sphere that depends on you taking or not taking damage for it's effectiveness.

    Now if the unit had a high base health pool (as stated) then this could be much more feasible no doubt.
     
  17. Heaven's Bow Loch

    Heaven's Bow Loch Knight

    Server:
    Global
    Leader:
    Sirius Black
    Level:
    186
    Hunter Rank:
    9
    Raid Class:
    RC 5
    Currently Playing:
    SSB4
    Messages:
    1,011
    gratz in reviving a dead thread, anywho, seems a valid point
     
  18. Kaosunoa

    Kaosunoa Suppressor

    Server:
    Global
    Friend ID:
    5747838749
    Leader:
    Zelnite, Ark, and requested
    Level:
    460
    Hunter Rank:
    22
    Raid Class:
    RC 6
    Currently Playing:
    Destiny nothing but Destiny and brave frontier
    Messages:
    380
    I am a fan of Quaid myself his buff are great and his dmg is good why he's in my main squad as buffer and he helps well in raids too!
     
  19. ElPared

    ElPared Archangel

    Server:
    Global
    Friend ID:
    9212903683
    Leader:
    A ChristMoose
    Level:
    246
    Hunter Rank:
    26
    Raid Class:
    RC 6
    Currently Playing:
    Stardew Valley
    Messages:
    79
    Has anyone tried Axe of Hadaron on him? It doesn't give the same stat boost as Sky Harbinger, but it also has not penalty and negates crit damage. Seems viable, at least worth mentioning in addition to SH and Tiara
     
  20. AnimeFan2326

    AnimeFan2326 Supreme

    Server:
    Global
    Friend ID:
    2158062063
    Leader:
    Eze
    Level:
    245
    Hunter Rank:
    36
    Raid Class:
    RC 6
    Messages:
    288
    Time to revive this thread, with Quaid OE

    [​IMG]
     
    Cookielolz likes this.

Share This Page